I'm still here
Close Call Racing » Devlog
Hi,
just a small update to where I'm at. I'm currently in the process of designing the interior of the car, for VR-functionality. Most of it is done, but I'm just adding details and also need to texture it.
I haven't been able to work on the project the last few weeks, because I have some obligations regarding the building I live to the people I live with, and the changes do have a deadline. Once these are done, I'll be able to fully focus on the game again.
So this update is just to let you know that I'm still at it, I have not forgotten about the project and am still very keen on developing it further, because it's a fun project to do.
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Close Call Racing
[early WIP] - An arcade-racer where trying to be first is the least of your worries.
Status | Prototype |
Author | eyeEmotion |
Genre | Racing |
Tags | 3D, Arcade, Driving, hazard, Virtual Reality (VR) |
More posts
- Prepping 4 V[irtual] R[eality]May 15, 2020
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Still working on this?
Hi,
I have been 'on a break', because of some renovations I'm doing at home.
I will soon start again with it, but will probably switching game-engine (from Godot to Unreal, as I seem to get satisfying results quicker in Unreal). And also taking a different approach to my workflow, to manage it better on my own. Especially mentally, because with the amount of work, motivation sometimes drops a bit.
The idea is still the same, a spiritual successor to Split Second, but with some twists and different 'theme'. I tested it in VR (got a second hand Oculus Rift CV1 a while ago) and was glad that it looked and felt really nice in VR.
Cheers and thanks for keeping track.